Character Creation

Introduction

There are two methods of character creation. The first is to use a template and then make changes as you see fit, and the second is to start completely from scratch. For an incomplete list of templates, check out the D6 Holocron. Your gamemaster has a more complete list on hand.

Choosing a Species

First, decide what species your character is. Humans, perhaps owing to some inherent pioneer spirit, are the most widespread species in the galaxy. As such, they inhabit all walks of life, and are something of the galactic standard. While this makes the galaxy more easy to grasp for human players, some players might find it more exciting to play as a human or near-human character. Some light time-wasting on Wookieepedia will turn up dozens of species, and as always your GM can help you.

Assign Attributes

Next, allocate your character’s attribute dice. Attributes are divided into 6 categories: dexterity, knowledge, mechanical, perception, strength and technical. Every action you take in the game will fall under one of these attributes.

Dexterity: General hand-eye coordination. This includes ranged and melee combat.
Knowledge: Your understanding of the galaxy and how it works.
Mechanical: How well you operate mechanical devices. Includes starship and vehicle piloting.
Perception: How observant your character is. Characters with higher perception act first in combat.
Strength: How physically strong and tough your character is. Since there are no hit points in this system, this determines damage resistance.
Technical: Your character’s ability to fix mechanical objects. Also includes first aid and computer programming.

Your species will determine your number of attribute dice, but we will use humans as an example. Regular human characters have 12 attribute dice. However, your characters aren’t just any humans. They’re heroes, and as such get 6 extra attribute dice for a total of 18. Each species also has a minimum and maximum they can put into each attribute. Humans have a 2D minimum and a 4D maximum. In addition, when running, they can also as slowly as ten meters a round or as fast as 12. This is all expressed below.

Humans
Attribute dice: 12D (18D for player characters)
Dexterity: 2D/4D
Knowledge: 2D/4D
Mechanical: 2D/4D
Perception: 2D/4D
Strength: 2D/4D
Technical: 2D/4D
Move: 10/12

These die codes determine how many 6-sided dice you roll for a given task. If you have, say, 3D in dexterity, and must make a dexterity roll, you would roll 3 dice.

When assigning attribute dice, you may split a die into three “pips.” Each pip adds a 1 to your attribute roll. For example, if your character has a 3D in dexterity, and you add 2 pips, that leaves you with a DEX attribute of 3D2. Thus, you would roll 3 dice, total them up, and add 2 to the total.

It is possible, with some degree of difficulty, to improve your attributes later.

Assign Skills

At character creation, you are given 7D to allocate to skills. Each skill falls under and is added to the dice of a specific attribute. Thus, you can perform any task in-game, even if you are untrained in the relevant skill. However, by training in that skill, you greatly increase your effectiveness.

For example, say you want to fire a blaster. Your dexterity might be 3D+2, but maybe you’ve elected to add 1D to the blasters skill. Now you would roll 4D+2 instead.

The following is a list of not every skill in the game, but most of the more common ones.

DEX
Archaic guns, blaster, blaster artillery, bowcaster, bows, brawling parry, dodge, firearms, grenade, lightsaber, melee combat, melee parry, missile weapons, pick pocket, running, thrown weapons
KNW
Alien speices, bureacracy, business, cultures, intimidation, languages, law enforcement, planetary systems, streetwise, survival, value, willpower
MEC
Archaic starship piloting, astrogation, beast-riding, capital ship gunnery, capital ship piloting, capital ship shields, communications, ground vehicle operation, hover vehicle operation, powersuit operation, repulsorlift operation, sensors, space transports, starfighter piloting, starship gunnery, starship shields, swoop operation, walker operation
PER
Bargain, command, con, forgery, gambling, hide, investigation, persuasion, search, sneak
STR
Brawling, climbing/jumping, lifting, stamina, swimming
TEC
Armor repair, blaster repair, capital starship repair, capital starship weapon repair, computer programming/repair, demolitions, droid programming, droid repair, first aid, ground vehicle repair, hover vehicle repair, (A) medicine, repulsorlift repair, security, space transports repair, starfighter repair, starship weapon repair, walker repair

You might also choose to put some of your beginning skill dice into a specialization. A specialization is a special focus in one area of a particular skill. Rather than improve your general starfighter piloting, maybe you want to focus on your skill piloting an X-Wing. To assign specialization dice, you must break a skill die into three separate +1D. So you might have a 4D stafighter piloting, and a 5D starfighter piloting :X-Wing.

So what do these dice values represent in practical terms? Consult this chart.
| 1D | Below human average for an attribute or skill |
| 2D | Untrained human average |
| 3D | Average level of training for a human |
| 4D | Professional level of training for a human |
| 5D | Above average expertise |
| 6D | Considered about the best in a city or geographic region. About 1 in 100,000 will have training to this skill level. |
| 7D | Best on a continent. 1 in 10,000,000 |
| 8D | Best on a world. 1 in 100,000,000 |
| 9D | Best in several star-systems. 1 in a billion. |
| 10D | One of the best in a sector |
| 11D | One of the best in a region |
| 12D | One of the best in the galaxy |

And that’s about it for character creation. Check out Character Development for tips on how to make your character a deep, multi-dimensional person. Check Character Advancement to learn how to make them more powerful over the course of their adventures.

Character Creation

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